There is no tutorial. You spawn at bite power 1. The official loop is the whole opening: train Bite Strength, bite objects, collect loot, sell it, and unlock stronger teeth.
What to bite first
- Ignore objects whose number dwarfs you. A first-session wall reading 31 trillion is a later target, not a broken spawn.
- Bite the plainest object nearby. The weakest ones fall in one bite. A recorded "15" object only broke halfway at bite power 1, so keep clicking until it falls.
- Pick up what drops. The starting bag holds about three items. When pickups stop, the bag is full.
Bite Strength also rises while you are offline, and an Auto Play control exists. Neither one replaces the first manual loop. See Auto Play and offline earnings.
Sell at the right machine
- Walk back, or use the Teleport to spawn button once the trip is long.
- Skip the upgrade machines. They sit next to the seller and look similar. The seller is the station labeled Sell Loot.
- Sell and read each price. One first haul sold a metal piece for $20, a plastic duck for $18, and a fire extinguisher for $1, about $52 in total.
Later sessions can sell a whole stack at once. A recorded prompt said Sell all 37. The cash counter is the confirmation that the sale landed. Details are in Sell loot and spend cash.
The first purchase
With about $52, read the shop row before you spend.
| Machine | What a first session showed | What to do |
|---|---|---|
| +5 bites | $5, taking the click from 1 bite to 5 | Buy this |
| Teeth | $100,000 | Leave it. New teeth also need enough Bite Strength |
| Group join | A group machine near spawn | Separate from codes. The reward amount is not published |
| Robux stalls | Several goods are Robux-only | Not required for the first loop |
Buy the bites you can afford. Teeth are the long-range goal because every later tier wants both Bite Strength and cash. The ladder is on Teeth, auras, and what to buy.
After the first loop
The same cycle scales quickly. One first session grew from about $52 a trip to roughly $700 and then $2,000 by skipping $1 junk and favoring $50 to $120 gold and iron pieces.
- Timed gift boxes at spawn open on about 1-minute and 2-minute timers. One session pulled a rare pig, an epic diamond, and a legendary crown from them.
- The upgrade board later sells auras, Carry Capacity, and Walkspeed. One early aura was $200,000 and a backpack was $500,000.
- Rebirth uses a level bar. A player at level 28 saw a requirement of 25, rebirthed, and received a 1.5x bite multiplier with level reset to 1. Your bar can read differently. Read the prompt. See When to rebirth.
- After a reset, stand on the bite multiplier platforms and click. Strength climbs back faster there than in the open.
The Codes button is in the top-right icon row. Current strings are on Codes. One guide says the menu is available immediately, and another says the ABX button appears after the 1/1 stage. If the icon is missing, finish that stage and look again.

That picture is promotional upgrade art, not a screenshot of your shop prices.
