Progress is three gates, not one grind. Cash gates teeth, auras, and the backpack. Level gates rebirths. Rebirth count is what some world doors ask for. Spend when cash is the gate, keep biting when level is the gate, and reset when the prompt's preview is worth more than the next purchase.
The order below comes from fresh-save sessions around the World 6 release. Exact hours are not documented. If your shop or rebirth prompt disagrees, trust the screen.
Bands
| Band | What you can see | Next move |
|---|---|---|
| Early | Bite power from 1 into the hundreds. About 3 bag slots. Trips worth a few dollars to about $52. Teeth at $100,000 | Buy +5 bites for $5 and loop walls |
| Mid | Silver bite around 30+ per click near level 25 to 28. Price gates at $200,000 and $500,000. Rebirth levels such as 76, 126, and 151 | Buy the next bite tier, then rebirth when nothing useful is left to buy |
| Advanced | Bite power in the hundreds of millions to billions. World doors that ask for a rebirth count. Chain rebirth payouts in one session around 250 trillion each | Read the door, fill the index, and chain resets only while the requirement stays cheap relative to what you hold |
Stage 1: the $5 fork
You start at bite power 1. The cheapest walls fall in a bite or two. Carry about three items back to Sell Loot. The documented first haul was about $52. Teeth at $100,000 are out of reach. The bite shop's +5 bites for $5 is the purchase that starts the loop: stronger bites break walls faster, which fills the bag faster, which funds the next tier.
A training spot that costs 1,000 bites is the wrong gym on minute one. Walls are the gym until that spot is cheap. Platform notes are in Bite Strength.
Stage 2: the sale cycle
Repeat bite, fill the bag, sell, and put the cash into the next affordable bite tier. Walkspeed shortens the walk. Carry Capacity cuts the number of return trips. The first backpack tier was $500,000 in an early session and added one slot, from about 3 items to 4. Offline income keeps both stats moving between sessions. Once the bag has room, Auto Play can run the stage loop, but it still will not sell.
A September cash spike, and what still applies
A September walkthrough used two codes that are now expired: WORLD2 for 15 minutes of 2x Cash, and RELEASE for a Divine Lucky Block. Opening that block produced Earth. It displayed about $40 billion before a rebirth and sold for $80 billion after one. That cash bought Angel Bite at $6.30 billion, Mithril at $30 billion, and could also cover Purple Flame at $20 billion plus capped Carry Capacity and Walkspeed.
Do not redeem WORLD2 or RELEASE expecting that payout. They are off the official list. The reusable order is what matters:
- Start a timed 2x Cash boost before you sell, because the timer begins at redemption.
- If you are going to rebirth around a huge sale, do it while the valuable item is still in the bag. One test kept Earth through the reset. Upgrade retention is not proven.
- Buy bites before auras when both are available. Bites raise the chew. Auras multiply it. The upgrade board is travel and bag space.
- Rebuild on the free multiplier platforms after each reset.
Current strings, including the two with no documented reward, are on Codes. Lucky Block variants are in Boosts and Lucky Blocks.
Stage 3: mid-game prices from sessions
These figures are single-session snapshots, not a current price list.
| Upgrade | Type | Documented cost | Change |
|---|---|---|---|
| +5 bites | Bite | $5 | 1 bite to 5 per click |
| Bite tier | Bite | about $1,335 | roughly +1,500 bite power |
| Red Flame | Aura | $200,000 | about +1.2% biting power in one narration |
| Bite tier | Bite | $300,000 | roughly +4,000 bite power |
| Backpack | Carry | $500,000 | about 3 slots to 4 |
| Bite tier | Bite | $950,000 | next bite step |
| Green Flame | Aura | $2,000,000 | next named aura |
| Later bite tiers | Bite | about $3 million to $8 million | late mid-game steps |
Stage 4: world doors
The title prefix [W6] means six worlds are the current frame. One session's index still showed five world tabs, so the index UI and the title can disagree.
One player reached a door asking for 23 rebirths while holding 9, and at 11 rebirths still could not enter. Another player treated a finished World One index as the preparation for World Two. Those accounts do not make one rule. Read the requirement printed on the door.
World One's index has been narrated with Classical, Divine, Eternal, and Mythic categories. Divine-zone names include Black Hole, Sun, Tesla Sphere, and Earth. Named loot is in the loot catalog.
Crafting can run on a long timer. One session finished a craft in about five hours and received Angel Wings. The player expected flight in World One. That effect is not confirmed. Start a craft and keep looping rather than waiting on it.
